// UE3dSolidGlyph.h: interface for the UE3dSolidGlyph class.
//
//////////////////////////////////////////////////////////////////////

#ifdef _ARX2000

#if !defined(AFX_UE3DSOLIDGLYPH_H__E082A003_2F3D_4FFB_A214_0DFE70F77B24__INCLUDED_)
#define AFX_UE3DSOLIDGLYPH_H__E082A003_2F3D_4FFB_A214_0DFE70F77B24__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <dbosnap.h>

class UE3dSolidGlyph : public AcGiGlyph  
{
public:
	UE3dSolidGlyph();
	virtual ~UE3dSolidGlyph();

public:
    virtual Acad::ErrorStatus setLocation ( const AcGePoint3d& dcsPoint );
    virtual void viewportDraw ( AcGiViewportDraw* vportDrawContext );

public:
    AcGePoint3d m_ptCenter;
};

#endif // !defined(AFX_UE3DSOLIDGLYPH_H__E082A003_2F3D_4FFB_A214_0DFE70F77B24__INCLUDED_)

#endif//_ARX2000